DP | TASK 3: Development & Design

   


Fig 1. FUNimation Entertainment. (2008). Screenshot of Black Butler S1 OP. Retrieved February 3, 2025,. 




Table of Contents ✮♱ ༻¨*:·

✦ V. Tasks
    ✦ Task 1
    ✦ Task 2
    ✦ Final Compilation


I. Notes

✦ Elements & Principles of Design [Task 1]
✦ Visual Analysis [Task 2]


II. Development & Design

Develop one of the 3 ideas presented in Task 2 and develop it through colour exploration, composition, typeface, positioning, etc., with design principles in mind.

✦ A4 [JPEG FORMAT >300DPI]
✦ Label file as <Your Name_Title of Design_Task 3>.




Fig 2. N/A (Official Illustration for Rich Black: A Black Label Exhibition, Kuroshitsuji's 15th anniversary), illustrated by Yana Toboso(2021)
- Digital Illustration


Title: N/A (Official Illustration for Rich Black: A Black Label Exhibition, Kuroshitsuji's 15th anniversary)
Artist: Yana Toboso (https://yanatoboso.com/)
Year2021
Medium: Digital Illustration
Size: unknown
Softcopy SourcePhantomhive Household



SKETCHES [FROM TASK 2] ✮♱ ༻¨*:·


Fig 3. Sketch 1, Rough Colours (February,2025)

Fig 4. Sketch 2, Rough Colours (March,2025)

Fig 5. Sketch 3, Rough Colours (February,2025)


CHOSEN SKETCH [SKETCH 1]

Fig 6. Sketch 1, Rough Colours (February,2025)

I asked my friends and family about which sketch interests them the most and it was Sketch 1 in Fig. 6. Although some others (Fig. 4 and Fig. 5) are more visually attractive, this pulled them in because they want to know the story behind the artwork.

I chose this sketch as it mainly has more narrative driven elements than the chosen artwork in Fig. 2. I want to use the dynamic and interesting design principles from Fig. 2 to improve my own twist of a character driven illustration that Yana Toboso, the artist, is known for.

VISUAL REFERENCES

I found more visual references as a mood board for my chosen sketch in Fig. 6. I focused more on colours and aesthetic to improve the environment of my artwork.

  
             Fig 7.                   Fig 8.
Fig 7. (LEFT) Unnamed Digital Illustration by rt0no(2023)
Fig 8. (RIGHT) Ghibli Studio. (1998). Screenshot of Satsuki in Rain. 
Screenshot taken by Loh Kai Xuan. Retrieved March 3, 2025.
 

            Fig 9.                       Fig 10.
Fig 9. (LEFT) Secret Garden illustratedby Loh Kai Xuan(2024)
Fig 10. (RIGHT) Isolde from Reverse 1999 by Bluepoch (2024)


DRAWING PROCESS ⋆˙⟡

Fig 6. Cleaned Sketch (February,2025)

I converted the size and cleaned up the sketch, adding some details.


Fig 7. Lineart (March,2025)

I did the lineart for the characters and added colour to foreground elements. I started in grayscale so I won't focus too much on colour at this stage.


Fig 8. Colour blocking (March,2025)

I referenced the clouds in Fig. 7. and coloured the sky. But it looked off. I decided to redo it with lesser clouds after asking the opinions of my friends. I also decided to colour block everything to make sure the tones look good with each other. Sadly my old tablet crashed so i lost the progress of the sky.



Fig 9. Background Redraw (March,2025)

After redrawing the clouds with lesser detail and added perspective. I realized the left side, which is darker is too empty. So I added trees to increase depth.

Fig 10. Colouring (March,2025)

After adjusting all the grayscale tones I converted everything to colour.


Fig 11. Shading of main Element (March,2025)

Next, I shaded the main focus of the art, the mother and the graves. To add texture, I did subtle hatching and uses particle airbrush to make it look more like stone.


Fig 12. Colouring the Wildlife (March,2025)

After that, I added grass using complementary colours (blue and yellow to make it more dynamic and also to seperate the living and dead side. I also blocked out the shadow and light of the bushes and flowers.


Fig 13. Rendering wildlife (March,2025)

Referencing Fig. 7 and 9, I rendered the plants. and added an edge filter so it gives subtle outline to the plants, making it more cohesive with the rest of the elements.


Fig 14. Colouring the Fence (March,2025)

I then moved on to the fence, using blue and red to show contrast and the concept of rusting metal.

Fig 15. Colour blocking (March,2025)

Lastly, I added detail to the background, father and baby then lowered down the opacity, adding motion blur to imitate them dissipating. I also added subtle highlights to everything where light hits. To top it off, I use tone curve to adjust the overall hue so it looks more hamonized.

Fig 16. Final Artwork Timelaspse (March,2025)


FINAL ARTWORK ✮♱ ༻¨*:·

Fig 17. Final Artwork "After the Rain" (March,2025)

Title: After the Rain
Year: March 2025
Medium: Digital Illustration
Size: A4 (300DPI)
Software Used: Ibis Paint X

Fig 18. Final Artwork PDF "After the Rain" (March,2025)

RATIONALE

In this artwork, I want to portray a woman grieving for her baby and husband. As both wife and mother I want to show her sadness and loneliness by making her surrounded by only wildlife and the 2 graves. Blue morning glories can represent loyalty, which symbolizes the mother.

Her garment is all black, and I made the environment after the rain which is to mean that after losing her family, she still misses them and embraces the husband even when the rain is over. She stays close but unable to hug her child's grave as a way to show guilt. As she felt like she did not fulfill her duty as a mother

In the clouds, you can see the husband and child's silhouette, to show it still lingers in her mind. However their faces are not visible as the woman is unable to move on but scared to face them. It references the grey clouds that dissipate from the sky after the rain.

I enjoy subtle fantasy settings similar to Ghibli. So I made her look like a being from a fantasy world and made the garden more magical yet dull to bring out her emotions. To make things interesting, I let the cause of the death be more open ended so it allows the viewers to interpret it themselves, just like my chosen artwork in Fig.2, giving a freedom of narrative.



Fig 19. Final Artwork Principles (March,2025)


PRINCIPLES

Emphasis was done on the mother, the main character by using the fences as an arrow. I used the rules of thirds to arrange my composition. The main focus on the left and the viewers eyes leading to the right by taking advantage of the sky's colour and movement of the clouds. I used contrast of light and dark colours to separate the woman and her family to divide the living and the dead. By dividing them, I also used the gestalt theory's principle of similarity. I also used analogous colours (blue, green, yellow, orange) and complementary colours (blue/purple + orange/yellow)to show harmony. These colours are desaturated and represents the sadness and mourning of the woman. 


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III. Feedback

Week 6 ✮♱ ༻¨*:·

General Feedback: Write rationale for your final artwork and include design principles used.
Specific Feedback: Can proceed with final sketch, remember to include rational and progress sketches.

Week 7 ✮♱ ༻¨*:·

General Feedback: Add reflection and submit pdf for all blogs. Include Final compilation.
Specific Feedback: Highlight important words in my blogspot and specify what software I used.


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IV. Reflection

Experience
This was a rollercoaster ride for me as there I kept experiencing technical issues but I powered through at the end, barely making it. I genuinely enjoyed analyzing my favorite artist and making an artwork with my learnings.

Observations
I found out I tend to fuss over the same parts of an artwork for a really long time. Which caused me to spend too much time. I hope to improve more on things I don't usually draw, like clouds and plants.

Findings
I found out that the more we look at something, the more we learn about it. But we can't just stare at it. We have to analyze it, which I found interesting and extremely helpful.

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