INTERACTIVE DESIGN | EXERCISE 1: WEBSITE ANALYSIS



21.09.2025 - ?.?.2025 /Week 1 - Week ?
Design Research Methodology
Interactive Design: Exercise 1
Loh Kai Xuan (0365780)


TABLE OF CONTENTS




LECTURE

Week 1

We were given an introduction to Sonic Design and briefing on our MIB. We were also shown examples of past senior works.

Week 2

We were given a video and slides since we were uanble to have lecture.

Fig 1.1. Bad Doors Youtube Video

Fig 1.2. Week 2 Lecture Slides

EX 1. Website Analysis

For the first exercise, we have to choose 5 websites with varying categories from the provided links(1, 2, 3, & 4)

Review the website, take note of its design, layout, content, and functionality. Identify the strengths and weaknesses of the website, and consider how they impact the user experience. 

I decided to go with 5 websites with very different purposes and fields:


Website 1: savor.it by Savor

Fig 2.1. Savor.it

1. Purpose & Goal
Savor.it is an interactive website that showcases "Savor", a US food tech startup.

Savor is a group of scientists that creates butter and fats from carbon. They aim to make the foods we all love while preserving the future of our planet.

The website provides extensive detail and info on Savor. Such as, process, foods, mission, journal, contact. They have a interactive introduction on their home page as well as collaborations of people in the food industry using their sustainable butter.

2. Visual Design & Layout

a)Colour

Fig 2.2. Savor.it transitioning page

Savor.it uses a pale yellow colours for transitions, dark brown as accent colour and mostly off-white on dark photos for most of the main content.

b) Typography

Fig 2.3. Savor.it food page

This website uses a custom serif font just like their logo. It gives a fancy feeling, matched with a simple san serif font for information.

c) Imagery
Fig 2.4. Savor.it main page

The imagery of Savor.it fills the whole page, showcasing their sustainable butter and fats as well as food made with them. With the dark and saturated warm filter on the photos, it enhances the food photography, and still manage to make the words pop with contrast.

However I noticed they reused the same images for multiple pages or screenshots from auto play videos, which starts to get repetitive. Not only that some of it is noticeably lower resolution which throws off the immersion.

Fig 2.5. Savor.it food photography

d) Layout

Fig 2.6. Savor.it

Savor.it uses a minimalistic centered design focusing more on images. Huge fonts for the Serif title, paired with small Sans serif fonts for sub-titles or text. The images are mostly the central point of the design.

Fig 2.7. Savor.it process page

They seem to use a circular central point to design around. Which is more obvious in this page. Some of the text seems abit random which baffled me a little, but the elements acting as leading lines helped the flow.

3. Functionality and usability

a) Navigation
Fig 2.8. Savor.it mobile menu page

Navigation is simple, all you have to do is click the menu and scroll for the information. The interactive elements that appear while scrolling keeps my attention.

b) Interactive elements

Fig 2.9. Savor.it food page interactive elements

The website has interactive transitions for all the text whenever you switch pages or scroll down.

It is smooth, simple and leads the viewers eye, giving a great overall user experience.

4. Quality & Relevance

a) Quality 
The information of the website were short and concise, easy to understand. Despite it being a niche topic, and with science involved, this website used interactive elements and large food photography to further help viewers to understand it's contents.

b) Relevance
Savor is a food tech startup, which is a niche topic to explain to the general public. But their main interface showcasing their product, Savor Butter, keeps viewer attention. However, I misunderstood thinking it was a bakery website before I scrolled to read. 

5. Performance


Fig 2.10. Savor.it PageSpeed Insight

a) Load Time

I used PageSpeed Insight to check the website performance. The LCP is large due to some auto play videos taking a while to load. However the page loads very fast on both mobile and desktop.

a) Responsiveness & Compatibility

Both mobile and desktop layouts are similar and easy to navigate. Auto play videos may take awhile to load on mobile.



Website 2: martingauer.com by Martin Gauer

Fig 3.1. martingauer.com

1. Purpose & Goal
This website is a portfolio of Martin Gauer, a game developer. Using, mini gameplays and interactive elements to tell the story of his journey.

2. Visual Design & Layout

a)Colour


Fig 3.2. android weekly & gameboy page

The info pages are all black and white paired with accent colours of the gameboy chips. While the gameboy page stays true to the dull retro colours.

b) Typography

Fig 3.3. Too many things Page

This website uses a pixel font for titles/subtitles while info text uses a simple sans serif font.

c) Imagery



Fig 3.4. martingauer.com imagery

The imagery is very simplistic, and clearly showcases a Nintendo Game Boy Colour and chips displaying different thumbnails representing the sub pages' informations. However the imagery is not high resolution enough for wide-screens like PC. 


d) Layout


Fig 3.6. martingauer.com layout

Minimalistic and straight to the point. Big images or small images paired with text paragraphs. 

Fig 3.7. martingauer scrolling interactive elements

The waving angled rectangle that appears gives a flair of fun to the website but at the same time disrupts readability when scrollling.

3. Functionality and usability

a) Navigation
Fig 3.8. martingauer.com menu page

Navigation is simple, either use the menu page or scroll down for more info. However the gameboy screen is small, so after zooming in we have to use the keyboard keys to play the game. The keys he chose are hard to get used to for the general public. 

Fig 3.9. martingauer.com gameboy gameplay


b) Interactive elements

Fig 3.10. martingauer.com mobile gamepa=lay

The website has interactive transitions when scrolling.

On the homepage, there is even a playable gameboy page showcasing his game about Martin Gauer's autobiography, enhancing website experience, especially on mobile.

4. Quality & Relevance

a) Quality 
Information is in paragraphs which may be a long read, but the Martin Gauer Game Boy helps with conveying info with short dialogues an interactive gameplay giving a simple yet informative design. Overall high quality elements except the lower resolution images.

b) Relevance
This website targets game enthusiasts and nostalgia of Game Boys, which in a way also to serve his existing fanbase. Although not that relevant anymore in 2025, this website is still fun for anyone who stumbles upon it and learn about this game developer.

5. Performance


Fig 3.11. Martingauer Mobile PageSpeed Insight

a) Load Time

Pagespeed Insight could not analyze the desktop performance but shows a high performance for mobile. 

a) Responsiveness & Compatibility

Responds to clicks quite fast, even for the tiny gameboy interface. However it does have a better view on mobile due to low resolution and buttons favoring mobile users.



Website 3: 100 lost Species by Immersive Garden & 60fps

Fig 4.1. 100 lost species

1. Purpose & Goal
This website is a digital gallery that showcases 100 extinct species. The gallery not only shows illustrations of the species, but also enlighten the user's with the species information and time. Along with a time limit, giving the user an urgency to learn about the animal. 

2. Visual Design & Layout

a)Colour

They used many earthy tones, especially brown and green. The pages are either off white background with earthy tones or dark background with off white or gold text.

b) Typography



Fig 4.1. 100 Lost Species Page

This website uses centered serif fonts and sans serif for small text. And Serif as well for main info.

c) Imagery

Fig 4.2. 100 Lost Species gallery

100 Lost species uses a stylistic watercolour illustrations of each animal. Many painting like images are arranged together like a gallery, and zooming in on the animal you click to read about it.


d) Layout

Fig 4.3. 100 lost species, by name browsing

The layout is mostly centered on the animals. Using a minimal design and less text before you click on the animals. Allowing the animal to feel important and significant.

They allow you to choose between by name, by visuals or by extinction date, with visuals being the default. 


3. Functionality and usability

a) Navigation



Fig 4.4. 100 lost species extinction page

Navigation is slightly confusing at first as I did not know I can scroll. the slow transition when you change browsing method is a little fustrating especially on a timer. However it shines through due that as well. Forcing us to focus on these lost species and to appreciate them without rushing.

other than that, all buttons are clear and easy to understand, the information on animals are concise and quick to be read. 

b) Interactive elements

Fig 4.5. 100 lost species gallery

The website is very interactive. with the smooth transitions and fades. One notable thing would be the slow dissipation of the animal paintings, signifying the the species vanishing slowly. With the move of our arrow key also affecting the painting, shows that our actions matter.


4. Quality & Relevance

a) Quality 
The website quality is high and has clear resolution. The quality of information is also makes the most of our time. Giving brief explanation of each species to curious users.

b) Relevance
The website targets people who are curious or willing to learn about the lost species but does not want to do too extensive of a research. This website is a good introduction for this topic.

5. Performance

Fig 4.6. 100 lost species desktop PageSpeed Insight

a) Load Time

Pagespeed Insight showed that this website has great performance on desktop but the mobile version does indeed lag due to the amount of interactive elements and hundreds of images.

a) Responsiveness & Compatibility

Both mobile and desktop showcases the extinction of animals clearly and has smooth transitions when clicking on anything.

Website 4: Legendary 3310 by Karina

Fig 5.1. Legendary 3310 Launch

1. Purpose & Goal
This website educates the users on the Legendary 3310, or otherwise a Nokia and it's history. 

2. Visual Design & Layout

a)Colour

The main colours is a lime green and the accent would be a greenish off black. With some reds here and there.

b) Typography

Fig 5.2. Legendary 3310 font

A chunky pixel font is used along with a simple serif font for large chunks of informations. The pixel font feels like a reminiscent of the 3310's interface.

c) Imagery

Fig 5.3. Legendary 3310 meme hero page

Sticking to the retro 3310 inspired interface, this website sticks to mostly duotone imagery. Such as posterizing photography or combining with simple pixel art, and vector art.


d) Layout

Fig 5.4. Legendary 3310 Layout

Legendary 3310 uses an artistic old-school style layout, further enhancing user experience by pushing the vibe of Nokia's generation. It also uses left aligned text, as well as the big medium small design hierarchy for each section.


3. Functionality and usability

a) Navigation

Fig 5.5. scrolling Legendary 3310

Navigation clear. Either scroll or use the menu bar to jump to the element you want. Unlike some websites, this clearly states you need to scroll. So users won't just stop and wait for something to happen. The scrolling shows the elements appearing, as if it's telling a story.

b) Interactive elements


Fig 5.6. Legendary 3310 buttons

The interactive elements are fun and although not much animated, it still conveys the the story. However the clicking on Nokia button was disapointing as nothing happens when you click, giving false hope. 


4. Quality & Relevance

a) Quality 
Information is presented in a concise manner, providing both fun and education. Along with the imagery that pairs well with the text.

b) Relevance
This website educates general public on the 3310 Nokia. In this day and age where phones break in a few years, 3310 is an interesting topic as it was known for immortality. Many fun facts in the website engages with the user.

5. Performance

Fig 5.7. Legendary 3310 Performance

a) Load Time

This website has a slow load time. May be due to the amount of interactive elements in every single page.

a) Responsiveness & Compatibility

After it finished loading, the responsiveness of interactive elements when scrolling were fast and smooth. It is interesting to see that mobile and desktop has different interactive elements that best suit their interface, overall giving both platforms a good experience.

Website 5: Cruella De Vill by Daria Ziablikova

Fig 6.1. Cruella De Vill Launch

1. Purpose & Goal
This website is for the movie, Cruella. It gives a synopsis of the story, showcases the character, Cruella De Vill, and where she came from, and many more we can learn about the movie.

It is a website that interests you into watching the movie itself.

2. Visual Design & Layout

Fig 6.2. Cruella De Vill Home Page
a)Colour

The website uses Cruella's signature colours, Red, Black and White. It is a bold colour palette slightly desaturated with noise filter.

b) Typography

Fig 6.3. Cruella De Vill fonts

A bold handwritten font taking the limelight, paired with simple sans serif font for easier reading.

c) Imagery

Fig 6.4. Creulla De Vill Imagery

The website uses obvious references and interpretations of the 101 Dalmatians in their design, such as paw prints and the fur patterns. Although some movie screenshots on the website are low resolution, it pairs very well with the 90s vibe and live noise filter.


d) Layout

Fig 6.5. Cruella De Vill layout

This website has a kind of organized randomness, reflecting the fun, chaotic side of Cruella. The text and elements are arranged in a way that it zig zags down when scrolling. This helps keep the layout consistent and easy to read. 


3. Functionality and usability

a) Navigation

Fig 6.6. Cruella De Vill navigation

Simple yet fun navigation buttons. Easy to find and click. But the quick scroll to the elements every time you click a page causes slight shock or motion sickness.

However the menu buttons did its work, leading viewers to wanted pages quick and immediately.

b) Interactive elements


Fig 6.7. Cruella De Vill Scrolling

Chaotic and fun interactive elements, especially when scrolling. Clickable buttons shake when you hover, allowing use to know it's clickable. The element animations also add spice to the overall website experience without being too disruptive.


4. Quality & Relevance

a) Quality 
Short and straight to point. Very informative about the movie and can easily learn all the basic knowledge of it in less than 15 minutes. The imagery paired with concise textual information combined to deliver a fun and educating user experience.

b) Relevance
Cruella De Vill targets fans or general public that wants to watch the movie but not sure whether to watch it or not. Movies are popular in the entertainment industry so anyone would be interested in this. Even box office or starring member information are not to overwhelming for people who are not too interested but it encourages the user to do more research or watch the movie.

5. Performance



Fig 6.8. Cruella De Vill Performance

a) Load Time

Slow load time and even worse on mobile due to the amount of interactive elements. However the launch page was interestingly designed to keep users there.

a) Responsiveness & Compatibility

It is slightly more laggy on mobile but responds fast on desktop. interactive elements when scrolling still transitions in smoothly. 


REFLECTION

This analysis exercise was really fun and interesting. While choosing websites, I also got the chance to find out about many different websites that are all individually special. As someone who doesn't explore websites often, being able to witness this amount of interactive websites piqued my interest. I can't even imagine how they coded it. 

I had to do a little research on terms like LCP as I'm not familiar and was pushed to think more about the website rather than just scroll for the information I want. Overall this analysis proved to be a great introduction and exercise to interactive design even if its a little tedious. 

Comments

Popular Posts