SONIC DESIGN | TASK 1: EXERCISES

 


21.09.2025 - 18.10.2025 /Week 1 - Week 4

Sonic Design: Task 1
Loh Kai Xuan (0365780)


TABLE OF CONTENTS






LECTURE

Week 1

We were given an introduction to Sonic Design and briefing on our MIB. We were also shown examples of past senior works. 

Week 2

We were shown an example of how to use EQ parameter. And the lecturer also demonstrated how to edit the parameters.

Week 3

We learnt more about EQ by using it for sound shaping. We also learnt how to use reverb.

Week 4

We learnt about clip automation, attack, decay and sustain.

Fig 1.1. Lecture Week 4

panning = Left and Right Stereo (white line)
Loudness/Volume = Yellow Line

Clip Automation: only affects the clip
Track Automation: affects the whole track, stays even if clip is removed.

Week 5

We were given a lecture on basic editing in sound soft-wares.

1. layering

2. Time Stretching
stretch audio without changing pitch

3. Pitch Shifting
low pitch has more bass

4. Reversing

5. Mouth it!
this is not recommended to use for this module.




EX 1.

30/09/2025 We were given a set of files. 1 flat and 8 other audio. We have to edit the EQ so all of it sounds the same as flat.

Fig.1.1. Multitrack

We were told to wear headphones. And to play around with the equalizer on the flat track.

Fig.1.2. Default EQ Parameter

Below are the edits I made for each track.

Fig.1.3. EQ1 Parameter Window

Fig.1.4. EQ2 Parameter Window

Fig.1.5. EQ3 Parameter Window

Fig.1.6. EQ4 Parameter Window

Fig.1.7. EQ5 Parameter Window

Fig.1.8. EQ6 Parameter Window

Fig.1.9. Filter 1 Parameter Window

Fig.1.10. Filter 2 Parameter Window




EX 2.

This time, we were also given a demonstration before being tasked to do sound shaping with the downloaded audio.

We have to shape it into:
  • Phone Call
  • Closet
  • Walkie Talkie
  • Bathroom
  • Indoor Stadium
  • Airport
These are my edits:

Fig.2.1. Full window of all edits

Fig.2.2. Phone Call Shaping

Fig.2.3. Closet Shaping

Fig.2.4. Walkie Talkie Shaping


Fig.2.5. Bathroom Shaping

Fig.2.6. Stadium Shaping

Fig.2.7. Airport Shaping



EX 3.

We downloaded clip of a jet plane. After learning how to do clip automation, we played around with the audio. 

panning = Left and Right Stereo (white line)
Loudness/Volume = Yellow Line

Fig.3.1. clip automation


We also learned track automation, then we played around with it as well.

Fig.3.2. Track Automation

Next, we used a sample voice from last week to practice editing the audio to sound like the person is walking pass us while talking. We also learned how to add EQ to the track automation.

Fig.3.3. Person walking by

After that, we were tasked to try editting the audio in 1st person POV. Where we will walk inside the cave and come back out. 

 
Fig.3.4. Person (1st POV) walking into and out of cave

After getting familiar with everything, we were given 2 concept art. We were told to create the environment sounds of that art.


Fig.3.5. Environment 1 & 2


Environment 1

Fig.3.6. Environment 1

Identified Sounds
Main focus: 
  • Large tree experiment thing
  • Gurgling Noises
  • Water 
  • Machine humming

Left:
  • Computers beeping
  • Nature ambience from the skylight
  • 2 guys talking

Right: 
  • More experiments (Smaller)

Background:
  • Vents
  • Static Noise
  • Insect (cicadas maybe)
Process

I used freesound.org to find sound effects then imported them in Audition. I used a fridge humming for the large tube, and a person swallowing water to make the huge water pipe gulp by lowering the pitch. As well as bubble sounds for the water tanks.

Fig.3.7. Environment 1 - Water Tank


I added reverb to parts like the pipe and people talking since it looks like  large slightly empty place.

Fig.3.8. Environment 1 - Talking Reverb

I decided to add insects too since from the skylight, it looks like the "lab" is in the woods.
Moreover I added beeping sounds of computers from both left and right of the place.

Fig.3.9. Environment 1 - Final

Final Result :


Fig.3.10. Environment 1 - Result





Environment 2

Fig.3.11. Environment 2

Identified Sounds
Main focus: 
  • Laser
  • Laser streaming
  • Laser Impact
  • Large Machinery 

Left:
  • Computers beeping
  • Lights flickering
  • Pipe
  • Small Machine

Right: 
  • More Machine
  • Pipes

Background:
  • 2 more big machines
  • Misc. Machines
  • Stepping on water
  • 2 Researchers talking
  • 2 further away researchers
  • Computer Beeping
  • Vent

Process

I used freesound.org to find sound effects then imported them in Audition.

It was difficult to find the exact audio for the laser so I instead used multiple audio to combine. As well as used panning to make it seem like the laser is shooting across the room before impact.

Fig.3.12. Environment 2 - laser


After completing 3 lasers that shot in separate times, I also added Lever pulling followed with beeping as if there was a system to activate before the beam charges and shoot.

Fig.3.13. Environment 2 - machinery


Then, I layered several audio, like old fridges and factory machines to create the background ambience.

Lastly, I added footsteps and conversations of 2 people walking pass + another 2 having a conversation standing still.

Fig.3.14. Environment 2 - final


Final Result :


Fig.3.15. Environment 2 - Result





FEEDBACK

Week 2

Exercise 1 all good. 

Week 3

Phone call can have more base. Walkie Talkie is too muffled, can be louder. 

Week 4

When going from left to right, the audio would be soft to loud then soft again.


REFLECTION

Week 2

As someone who is not familiar with sonic design, the first exercise helped me identify the differences between different tracks. I also learnt to use the Equalizer and what bass, treble etc is.

Week 3

It was a really fun experience. It was a bit challenging to sound shape something as how I imagined it to be. I had to do many trial and errors to make it sound like how it is in my head. Overall, I'm glad I found out how eventually. 

Week 4

This required a lot of thinking and analyzing. I was staring at the concept arts for so long thinking about what i would imagine hearing in those areas. I found the panning function very interesting as I did not know that's how audio can be split to left and right stereo. I feel like my environment ambience isn't very clean and hope to do better next time. 


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