3D MODELLING | EXERCISES

3D Modelling: Exercises

Loh Kai Xuan (0365780)


WEEK 1
                
Briefing:
Mr. Kamal briefed us on all our projects and basics on how to use and navigate blender

Notes:
ctrl(hold) + alt(hold) + Q toggle to quad view
T = hide tool bar
N = hide side bar
Shift C = return cursor to world origin and frame all selected
Y axis = Green
X axis = Red
Z axis = Blue

G = Grab
RMB to cancel
LMB to comfirm

S = Scale

R = Rotate

Alt G = return object to origin

Shift A = Add object

CTRL P = Parent

Practice
He then demonstrated and asked us to follow along to make something simple. We also learned how to apply material.

Fig 1.1. Making huge table

Fig 1.2. Huge Table with Wireframe

Fig 1.3. Huge Table with no wireframe


EXERCISE 1
                
Briefing:
Fig 2.1. Exercise 1 brief



Sketch:
I decided to make a pocket watch so i sketched out the idea first.

Fig 2.2. Sketch
Blender:
I started with a cylinder flatten down and used a torus to create the outer ring. By reducing the segments i was able to make it look like a sharp edge.

Fig 2.3. Progress 1

To make the clock hands, I made the second hand then parent the object to the center cylinder. Then I duplicated 2 more to edit the hour and minute hand.

Fig 2.4. Progress 2

I added a torus in the middle to make sure the hour lines are in the right positions. I used 30 degree angles to angle the lines

Fig 2.5. Progress 3

To make the handle I used a torus. Then for the hinges i used multiple cylinders. I duplicated the body of the watch to make the back of it. I also added some designs at the back for fun.

Fig 2.6. Progress 4


Fig 2.7. Progress 5


After Parenting the bottom to the top of the watch, I posed it and created planes. I added lighting and composited it.

Fig 2.8. Progress 6



FINAL OUTCOME:

Fig 2.8. Final Viewport Render


Fig 2.9. Final Viewport Render (Wireframe)



BONUS:
I wanted to show the back too.


Fig 2.10. Bonus Viewport Render 

Fig 2.10. Bonus Viewport Render (Wireframe)





WEEK 3

Practice:
We learned in class how to make a bottle from a reference image. We learnt about edit mode.

Fig 3.1. Cylindrical Model Practice

Notes:
  • Bevel - Edges, Bevel (Ctrl + B)Apply in Edge*
  • can just grab a face and move to extend an object
  • Extrude Faces- Face, Extrude Faces (E) Apply it in Face*
  • Extrude can be applied on any surface.
  • Face, Extrude Along Normals (can extrude outwards)
  • Don't extrude multiple times. Will overlap. 
  • Alt + Left Click will select all horizontal sutff.
  • Use Loop Cut to cut an object into multiple parts. (Ctrl + R)
  • Offset Edge Slide (Shift + Ctrl + R) Create more edges?? from edges??
  • Modify, Subdivision surfaces increases the subdivison
  • (?) can isolate object
  • (I) to add subdivison
  • (F) to close a hole

Fig 3.2. Cylindrical Model Practice 2

Fig 3.2. Cylindrical Model Viewport Render - Wireframe

Fig 3.3. Cylindrical Model Viewport Render


EXERCISE 2
                
Briefing:

Fig 3.4. Exercise 2 brief


Process:

Fig 3.5. Ref 1

Fig 3.6. Ref 2

Fig 3.7. Ref 3

Fig 3.8. Ref 4


First, I looked for references. after finding them I opened a new file to start making them. I followed the process we did during class.

Fig 3.9. Progress 1

Fig 3.10. Progress 2

Fig 3.11. Progress 3

Fig 3.12. Progress 4

Final Outcome:

Fig 3.13. Final Render - EX2

Fig 3.14. Final Render - EX2(wireframe)





WEEK 4

Slides:
Fig 4.1. W4 Slides

Practice:
  • We learn to make a low poly car in class
  • Can use knife tool or vertex connect path (j) to connect 2 points.
  • You can extrude inwards
  • Shift s to put the cursor to world origin
  • after duplicate, press right click to cancel selection.
  • Set object to cursor at world origin before mirroring object.

Fig 4.2. Low Poly Car Progress 1

Fig 4.3. Low Poly Car Progress 


EXERCISE 3
                
Briefing:

Fig 4.3. EX3 brief

Since we were already mostly done with the car during class. I decided to refine and add more things based on the reference. I had trouble with making the car mirror, but I learnt to use the rotate function more. That helped a lot with creating the steering wheel and mirror. 

Fig 4.4. EX 3 Making Car Mirror

Fig 4.5. EX 3 adjusting car body


Fig 4.6. EX 3 Making car seats

Final Work:


Fig 4.7. final render with wireframe

Fig 4.8. final render





WEEK 5

Slides:
Fig 5.1. W5 Slides

Notes:
  • Edge-> Bridge Edge Loop to fill in faces.
  • Modifiers -> Generate -> Mirror
  • S -> Z -> 0 (Flattens the surface)
  • We learned how to optimize the n gons and edgeloops to create sharp surfaces.

EXERCISE 4

Brief:

Fig 5.2. EX 4 Brief



Fig 5.3. Making the Dagger

Fig 5.3. Adding Edge Loops

Fig 5.4. Viewport Display with Colour

Final Work:



Fig 5.5. Karambit Viewport Render

Fig 5.6. Karambit Viewport Render (Wireframe)




WEEK 6

Slides:
Fig 6.1. W6 Slides

W6 EXERCISE

To demonstrate look development, the lecturer taught us how to add light and use evee and cycle to do rendering with light.

Fig 6.2. Creating lighting

Fig 6.3. testing cycle & eevee


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