3D MODELLING | EXERCISES
3D Modelling: Exercises
Loh Kai Xuan (0365780)
WEEK 1
Briefing:
Mr. Kamal briefed us on all our projects and basics on how to use
and navigate blender
Notes:
ctrl(hold) + alt(hold) + Q toggle to quad view
T = hide tool bar
N = hide side bar
Shift C = return cursor to world origin and frame all selected
Y axis = Green
X axis = Red
Z axis = Blue
G = Grab
RMB to cancel
LMB to comfirm
S = Scale
R = Rotate
Alt G = return object to origin
Shift A = Add object
CTRL P = Parent
Practice
He then demonstrated and asked us to follow along to make
something simple. We also learned how to apply material.
Fig 1.2. Huge Table with Wireframe
Fig 1.3. Huge Table with no wireframe
EXERCISE 1
Sketch:
I decided to make a pocket watch so i sketched out the idea
first.
Fig 2.2. Sketch
Blender:
I started with a cylinder flatten down and used a torus
to create the outer ring. By reducing the segments i was
able to make it look like a sharp edge.
Fig 2.3. Progress 1
Fig 2.4. Progress 2
I added a torus in the middle to make sure the hour lines
are in the right positions. I used 30 degree angles to angle
the lines
Fig 2.5. Progress 3
To make the handle I used a torus. Then for the hinges i
used multiple cylinders. I duplicated the body of the watch
to make the back of it. I also added some designs at the
back for fun.
Fig 2.7. Progress 5
After Parenting the bottom to the top of the watch, I
posed it and created planes. I added lighting and
composited it.
FINAL OUTCOME:
WEEK 3
Practice:
We learned in class how to make a bottle from a reference
image. We learnt about edit mode.
Fig 3.1. Cylindrical Model Practice
Notes:
- Bevel - Edges, Bevel (Ctrl + B)Apply in Edge*
- can just grab a face and move to extend an object
- Extrude Faces- Face, Extrude Faces (E) Apply it in Face*
- Extrude can be applied on any surface.
- Face, Extrude Along Normals (can extrude outwards)
- Don't extrude multiple times. Will overlap.
- Alt + Left Click will select all horizontal sutff.
- Use Loop Cut to cut an object into multiple parts. (Ctrl + R)
-
- Offset Edge Slide (Shift + Ctrl + R) Create more edges?? from edges??
- Modify, Subdivision surfaces increases the subdivison
- (?) can isolate object
- (I) to add subdivison
- (F) to close a hole
Fig 3.2. Cylindrical Model Practice 2
Fig 3.2. Cylindrical Model Viewport Render - Wireframe
Fig 3.3. Cylindrical Model Viewport Render
EXERCISE 2
Briefing:
Fig 3.4. Exercise 2 brief
Process:
Fig 3.5. Ref 1
Fig 3.6. Ref 2
First, I looked for references. after finding them I opened
a new file to start making them. I followed the process we
did during class.
WEEK 4
Slides:
Fig 4.1. W4 Slides
Practice:
- We learn to make a low poly car in class
- Can use knife tool or vertex connect path (j) to connect 2 points.
- You can extrude inwards
- Shift s to put the cursor to world origin
- after duplicate, press right click to cancel selection.
- Set object to cursor at world origin before mirroring object.
Fig 4.2. Low Poly Car Progress 1
Fig 4.3. Low Poly Car Progress
EXERCISE 3
Since we were already mostly done with the car
during class. I decided to refine and add more
things based on the reference. I had trouble with
making the car mirror, but I learnt to use the
rotate function more. That helped a lot with
creating the steering wheel and mirror.
Fig 4.6. EX 3 Making car seats
Final Work:
WEEK 5
Slides:
Fig 5.1. W5 Slides
Notes:
- Edge-> Bridge Edge Loop to fill in faces.
- Modifiers -> Generate -> Mirror
- S -> Z -> 0 (Flattens the surface)
- We learned how to optimize the n gons and edgeloops to create sharp surfaces.
EXERCISE 4
Fig 5.3. Making the Dagger
Fig 5.3. Adding Edge Loops
Final Work:
Fig 5.5. Karambit Viewport
Render
WEEK 6
Slides:
Fig 6.1. W6 Slides
W6 EXERCISE
To demonstrate look development, the lecturer taught us how to add light and use evee and cycle to do rendering with light.
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