3D MODELLING | PROJECT 3
3D Modelling: Project 3
Loh Kai Xuan (0365780)
PROJECT 3
Briefing:
Fig 1.1. Project 3 Brief
INSPIRATION & REFERENCES
I decided to make a model of Grim, a creature from the video game, Disney: Twisted Wonderland. I used the Fluffy Puffy Bandai Figure of him as reference.
Fig 1.2. Fluffy Puffy Grim Figure by Bandai Namco
However, the angle and pose was really hard to model on. So I just drew my own reference since I can't find an official reference or model sheet anywhere.
I imported the image in blender as reference but got stuck at how to make the ears. After asking Mr. Kamal, he advice using a plane instead and demonstrated.
Fig 1.4. Progress 1
Fig 1.5. Making the Paw
Fig 1.6. Making the Leg
Fig 1.7. Fixing the Leg
For the fire coming out of the ears, I wanted to follow the reference figurine rather than making it look like actual fire. I used a plane to shape the fire, then used solidify to make it look like resin.
Fig 1.8. Making the Fire
I then started to work on the face. I used what we learned while making spiderman in weekly activities. I decided to make the eyes separate objects so it stands out and the snout was pushed out and I extruded the nose from there.
Fig 1.9. Making the Face
Fig 1.10. Making the Mouth
To make the tail, i created a cylinder, and extruded the parts out one by one. I then used the mirror to mirror the other side.
Fig 1.11. Making the Tail
Next I can finally start on his accessories. The collar is a simple torus with cylinders that were scaled to look like a gem.
Fig 1.12. Making the Collar
Then I used a plane to create the bow on the back. I applied the solidify so I can create a more 3D look for the bow.
Fig 1.13. Making the Bow
The torn ribbon pattern was made with the same way too. It was difficult to modify the topology so that it won't create unnatural edges when I made creases in it.
Fig 1.14. Making the Bow 2
Now that it's done I applied material and colour dropped from the reference.
Fig 1.15. Adding Material
I started making the rig with rigify. However I ran into trouble with the tail. I attempted weight painting but it was too time consuming and I ran out of time. So instead, I just manually modeled the tail to make it work.
Fig 1.16. Rigging
It felt too dark and after seeing senior examples I decided to add rim light and bevel the edges of the room to create a gradient background.
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